Pushmo Levels

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Pushmo Levels

Post  Tony Miller on Sun Jan 01, 2012 10:52 pm

Pushmo is one of the games that managed to sneak its way into my Top 10 games of 2011 by virtue of it being a really awesome puzzle game. What made it even better was the ability to tweak levels and create your own designs for everyone to try out. You knew I had to try my hand at creating some levels and here's what I've come up with so far. Feel free to add your own, or repost some of your favorites from around the net.





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Re: Pushmo Levels

Post  Tony Miller on Mon Jan 16, 2012 11:17 pm

Here's one that was sent to me by Russell Carroll, the developer of Airport Mania on PC, WiiWare, DSiWare.



He sent along a couple more that I've added to the bunch. If you haven't played these games I highly suggest you do so.





Last edited by Tony Miller on Tue Jan 17, 2012 6:39 pm; edited 1 time in total (Reason for editing : Adding new images)
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A few Pushmo levels. :)

Post  Davoid on Fri Jan 20, 2012 8:41 pm

Here are 2 levels I made. They are a bit unconventionnal... So if you ever test them, tell me what you think. Wink

First ->


Second ->
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Re: Pushmo Levels

Post  Tony Miller on Fri Jan 20, 2012 9:06 pm

I played through your second one that you've posted there. It was good. I was starting to get really frustrated having to go back through the pattern of ladders every time until I realised that as long as you time your jumps correctly you can jump up on each of the platforms as they come out and cut a lot of time off the level.

It's very interesting and a bit out of the box thinking. I like it. I'll play the first one and let you know what I think of it.

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Re: Pushmo Levels

Post  Davoid on Fri Jan 20, 2012 10:24 pm

Yeah... the second one is like an hard version of the first one. But you'll see. Wink
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